VoidCR
Java / Kotlin / Patch-Based APIAn opinionated, patch-based server software for Cosmic Reach. Focused on providing a reliable and stable API for long-term plugin compatibility and cross-version support without the use of mixins.
An opinionated, patch-based server software for Cosmic Reach. Focused on providing a reliable and stable API for long-term plugin compatibility and cross-version support without the use of mixins.
Contributed upstream architectural improvements to the PaperMC server software. Key work includes creating the MenuType API, fixing various bugs, and adding a Point of Interest API.
A high-performance, object-oriented framework for creating dynamic GUIs in Minecraft. Designed to abstract away the boilerplate of inventory management, allowing for fluent menu creation and event handling with minimal overhead.
Architected and implemented major internal systems for the SpigotMC ecosystem. Contributions include a massive refactor of the InventoryView API, implementation of specialized view systems (Anvil, Beacon, Crafter), and deep-level NMS patching for server performance and entity synchronization.
A Java bytecode generation solution designed to programmatically manipulate and generate compiled class files at runtime, reducing reflection overhead in dynamic server environments.
A Crypto currency powered marketplcae using a modern technology stack to build out a robust production ready application built on the Hedera Hashgraph Java SDK.